Tequatl’s Demise

[ANGL] took out Tequatl--with the help of many!

[ANGL] took out Tequatl–with the help of many!

One of the most exciting experiences I’ve had in Guild Wars 2 was on Friday night where the guild I’m in, [ANGL], took out Tequatl. Not just took him out, but spawned him, rallied forces around Tyria, and organized something we had never done. It was a great beginning, an exciting experience, and a great time using some leadership skills. My wife, Briony, commanded north defence. I oversaw north turrets as well as co-oversaw the zerg. We had many other guildies including Death Talker (otherwise known as Wolfie) who commanded everything as a whole and was the brain of pulling it all together. Although our first phase and first battery defence took a bit of time to get into, we started rocking it!

I’m not going to give any details on how to take down Tequatl. Greater minds than I have come before me to prepare all of it for you. Have you ever heard of [TTS]? They’ve laid out an amazing explanation of how Tequatl works here. You can also check out with Dulfy’s guide here.

The biggest advice I could give is to listen to the commander of the map, and know exactly how Tequatl works. The spine of it all are the turrets, which I usually love running (although I’ve been having connection issues lately). Keep his scales down, and you’re looking at a victory. Still, for everyone to know: never quit Tequatl until either he’s dead, or the timer’s up. I’ve seen so many people quit because there’s 3 minutes left. When I’ve seen one burn phase move to a battery defence, to a burn phase, etc. Stay focused, stack might, and keep pushing and you’ll take down Tequatl if you’re following the guides.

So it was a proud moment for [ANGL] and we hope to do more of spawning Tequatl as a Guild World Event. It’s my favourite encounter in the game (I’ve taken down the Three-Headed Wurm, but prefer Tequatl) and my wife and I wouldn’t have been able to do it without people who put confidence in us and have built us to where we are today with Tequatl.

Special Thanks To:

  • Lerif, who commands Tequatl with a kind heart and great encouragement. You’re always a pleasure to play GW2 with, and you taught us everything we know about Tequatl.
  • Briony, my wife, who laughs her way through the good and bad runs and events.
  • Wolfie, who pulled together our Guild Tequatl event.
  • Hafreeze, who has been my turret buddy during my entire vacation.
  • Bob and Miri, who also took over commanding areas and I’m so thankful because we couldn’t have done it without you!
  • [TTS], because you’re always kind to me even though I’m not part of your guild, and you’re always positively responsive when I’m wanting to help.
  • All of [ANGL] because, hey, I love you guys.
  • All of those who joined in that aren’t part of [ANGL] because you made Tequatl possible.
  • Finally, to ArenaNet for the mind-blowing game that you’re building into an even greater game with every passing month. Thank you, for your kind words and support of my blog, as well as the joys and memories I’ve been able to make in game–it’s all because of you.

Learning and Growing

I’m going to jump right in today because whether you agree or disagree with me, there are two things I can appreciate ArenaNet for:

1) Their ability to look into the past and learn from it.

Now, I hear complaints at times that ArenaNet doesn’t learn from their mistakes and have no hope or future. This is pure lunacy. Sure, there can be validity to some people wrestling through lore conflicts and issues (which is bound to happen to some extent in any sequel, especially when one wasn’t originally planned from the beginning), but the assertion that ArenaNet doesn’t care about what they hear is ridiculous. They hear, they read, and they work for a purpose. Of course, in their attempt to develop something that is simultaneously art, entertainment, and business, there are bound to be awkward lines to try to wrestle through.

As we’re seeing in Living Story Season 2, they’re looking back at what they did right and what they could improve on from last year. They’ve heard the cries of wanting more solo content (repeating story instances with achievements linked to them) and even created a new zone! They’re now trying to find a “sweet spot” in terms of where everything is focused on the story development by avoiding opening up Dry Top too much at once so that it becomes stale, while still keeping an emphasis on it. This takes time, effort, and meticulous planning based upon what they’ve learned from Season 1. So far, I’m blown away. You guys are doing awesome!

2) Their strength and determination for their dreams and goals, and sticking to it.

This is probably one of the greatest things I admire about ArenaNet. Yes, many people think that because they’ve paid for the game that Guild Wars 2 should be exactly what they want, how they want, in the way and time that they want. I’m afraid I have to disagree on the basis of leadership. Good leadership doesn’t mean you bend over backwards every time someone comes with a complaint. Yes, it means that you listen adequately, but you don’t have to do everything they say. Contrary to popular belief, the customer is not always right (and from my experience, seldom right if they’ve never had the experience of being in the business).

Yet ArenaNet does not run around and bash people who complain. They merely listen and disregard unproductive chatter and focus on things that are productive. Still, at the end of the day, they have their dreams and goals and are going to follow them. They have a vision and a plan and yes, we are being heard–it does not mean that it’s going to be exactly what we want or expect.

Is it frustrating to hear that things will be ready “soon”? Yes. Those lines need to be used less frequently. Instead, they’ve been focusing on the forums lately to be less chatty about things being done “soon” and more on “we can’t talk right now about it because it will spoil things, and may change.” Whatever they say about the game in the public eye will be taken as gospel truth. On one hand, we need to take it all with a grain of salt until it’s been implemented in the game. On the other hand, they should always be careful as well.


Still, I have tremendous respect for ArenaNet and where they’re going. I was disheartened for a while, but look back and wish I had committed myself earlier to the Living Story. Now, I’m on board. I’m sold.

Are you?

I’ve Been Entangled

SPOILER ALERT: If you have not completed Living Story Season 2: Episode 2, “Entanglement,” then there will be spoilers in the following.

It didn’t take me long to fall in love with the next bit of our Living Story. Already today we’ve seen a snapshot of what’s coming next and I’m pretty excited. Mordremoth’s reach is spreading across Tyria. We’ve seen vine after vine, absorbing magic through the waypoints, which can only mean that Mordremoth is gaining strength at an alarming rate. This is going to create a bigger foe than we’ve ever thought possible! It’s in ArenaNet’s hands now to escalate this to a level we never imagined, and I think they’re going there!

Everybody has a different opinion on the Living Story, but I’m finding myself in love with where we’re going. Sure, we have a few strange happenings like:

1. The hero suddenly knows Mordremoth’s name, without any explanation.

  • I can’t really find a solid explanation of this, and I wish this is something they hadn’t done. I’m usually pretty gracious, but this one made me do a double-take.

2. We intercept Taimi from using Omadd’s machine and end up seeing the vision ourselves.

  • My wife’s exact words were: “Mass Effect, much?” It honestly didn’t bother us, but we laughed. Still, there are enough significant differences, if only in the vision itself, that make it completely unique comparatively.

3. Apparently, a moose has seen the Eternal Alchemy in Omadd’s device as well.

Still, despite these couple things (and a hilarious #3), I feel that good ol’ Mordy is a pretty fun villain. We’re seeing things of Scarlet tie together like how the Steam creatures were developed and how the portals work; we’re experiencing brand new monsters that we’ve never faced (always a favourite experience of mine); we’ve seen that there’s something greater going on in Tyria involving the Elder Dragons than we ever imagined.

But what does it mean? (And why is the rum gone?)

But what does it mean? (And why is the rum gone?)

People are speculating as to what each of these orbs mean that we saw in Omadd’s device (which, by the way, I did not expect in the slightest!). Personally, I think something’s pulling the strings on the Elder Dragons to maintain a balance of magic within Tyria. We see orbs representing Kralkatorrik (top-right), Zhaitan (right), Jormag or Bubbles (bottom-right and top-left), Primordus (bottom-left), and finally Mordremoth (left). Still, Mordremoth gets pulled into the center and things go a little bit crazy… what does it all mean? I’m sure we’ll know in 2015, but for now I think we’re on a good path. Permanent stories that remind me of GW1 missions, new skins (such as the ambrite weapons), and a new permanent area. We’re moving forward in a way that is both functional and aesthetically pleasing, and that makes me happy.

Will this progress keep up? I certainly hope so. They’ve already started finding a bit of a sweet spot in terms of the releases, at least for me, and I hope they keep up with the surprises. The continued elaboration on Scarlet is extremely welcome, and Taimi is a breath of fresh air. Jory and Kasmeer, I could do without, but hey, we’re improving with every step!

So I leave you with a picture of the eye of Sauron’s lesser-known brother, Mordy’s eye:

Sauron? Is that you?

Sauron? Is that you?

Change My Brain

My apologies for the lack of updates lately. I’ve been travelling a lot and had limited access to the internet. In hindsight, I should have scheduled some posts for you lovely people to indulge in!

Long time no see, fellow Travellers! Has Dry Top drawn you into where we’re going? Today they’ve dropped the next segment of Living Story: Season 2 and I know we’re all itching to see what Mordremoth has in store for us, but there’s definitely a few adjustments I’m having to make.

You see, in other games, I buy an expansion and I end up indulging for hours upon hours into new content left, right, and center. Whether the Living Story is supposed to be expansion-filled content or not, this season has been said to contain a whole lot of permanent content, and we’ve experienced that already with the new Story Journal. In a sense, it reminds me of doing Missions in Guild Wars 1 which honestly, I sort of miss. This renews a bit of nostalgia for me and, although I haven’t had much time to do the replay for Season 1 to get the achievements (ok, so I’ve been travelling in RL, as well as working towards Celestial Ascended Armour in-game), I’m excited to do it. Still, as I said, there are adjustments that I’m having to make in terms of my mindset:

1. Achievements Aren’t Totally Rewarding

  • Maybe it’s because I’m not a guy who cares how many achievement points I have, but I find that the rewards aren’t as compelling so far as Season 1 was. Of course, I only have one episode, and the second episode just dropped today. Sure, there are random items through the chests crafting, and other means, but I actually enjoyed meta achievements. |At least, so long as they felt pretty balanced (and didn’t require incessant grinding). Who’s to say that we won’t have the season segmented into groups of episodes, with a meta achievement for getting all the achievements in that section? That would definitely be an interesting approach. Since it’s permanent, you would have all the time in the world.

2. Length of Playtime for Releases

  • I don’t think it’s fair for me to expect content that will take up all of my GW2 time when it’s based on releasing every two weeks. There’s a lot of hard work that goes into it, and I’m excited to take my time and enjoy it as best I can. There’s progressively more permanent content that we can revisit, and we’re slowly watching bits and pieces of the world change already (no spoilers, but try checking Fort Salma in Kessex Hills). While last season it took a long time for things to change, it’s happening quickly this season.
  • Given that things are actually progressing and physically changing in Tyria, I need to remind myself that there is lots of content available, and I have no right to complain that there’s nothing to do if I haven’t tried to enjoy it myself in the first place–a pill I need to be sure to swallow from time to time.

3. Keep My Expectations Lower

  • It’s not because I shouldn’t expect great things from what ArenaNet’s doing, but I think we hype ourselves up in our heads over what we think the game ought to be (and often times, I think it’s unrealistic compared to what any human being is capable of doing). I find this attitude will keep me more pleasant and excited for what’s to come.

4. Don’t Let My Critical Nature Overtake Me

  • So this is one of my “I’m getting pretty serious” blogs, but I think this is important. I know a few people both in-game and in real life that can only focus on the negative things. Instead, offering constructive criticism can be very useful (and has been stated multiple times that it’s exactly what ArenaNet are looking for on the forums). It’s more than ok to express what you like or don’t like about the game, but when that’s the only thing you talk about (or you aren’t able to offer a way it should be improved), then it’s just a complaint. This isn’t useful for anyone, and this is a trap I can find myself in very easily as I’m often a cynical person by nature.

5. It Takes Time to Turn a Boat

  • ArenaNet, I feel like I should say “I’m sorry” about my impatience sometimes. I don’t really post negativity on forums or anything, and I avoid being negative with people (because it comes too naturally for me), but I’ve found myself irritated that things aren’t improved “immediately.” Yet ArenaNet still needs time to look at metrics, feedback from their content, as well as to sift through what works for them and doesn’t, and find a middle-ground with where they should go. They can’t put out one patch and say: “Ok, these three things should have been done different” and change the next release’s content in less than two weeks.
  • The great thing about this, is that I believe with the knowledge that ArenaNet has from LS1, LS2 is going to be amazing. I can’t wait to play it tonight!

Is there anything you find yourself having to work through when it comes to being patient with MMO developers? Anything you’ve learned that you could add? Please post your comments below!

On a completely unrelated note, here’s my Aussie buddy Mahdloc who, apparently, needs to know that he’s loved:

Mahd has great taste in armour!

Mahd has great taste in armour!

Beautiful You, and You, and You

So one of my favourite things about Guild Wars 2 is the aesthetic part. When people put a little bit of effort into how they look, I rarely find two people that look the same. Sure, you’ll find similarities if people use lots of temple armour, or if people are using ascended gear (and why not, since you took all that time to make it), but most of the time I find that each character is very unique. Throw in a Total Makeover Kit (or even a Self-Style Hair Kit) and you end up being one-of-a-kind. I mean, of course if you’re an Asura I can’t help you, as you all look the same. (KA-BRAHAM!)

I want to take you along a quick little journey of some beautiful photos I’ve captured of some beautiful people I’ve seen in-game. The first is a little afk friend from the Edge of the Mists. It was a beautiful day (I mean, it’s ALWAYS daytime in EotM, but whatever) and we saw this cutesie little Asura girl from Badlands (we were Frostreach at the time). We could have killed her and were ready for it, but she just stood there and was obviously afk. Frankly, I see no honour in killing someone who’s afk, so we sat down by her and decided to make friends. All was peaceful and wonderful until a zerg of Overgrowth came and slaughtered the three of us. Our beautiful friendship came to an end, but we would always remember our little cutie pie alien-looking girl-thing. (Although I was pretty sure I saw Esfir, on the left, licking her lips…)

EotM Friend

So next up on the list is me showing off my wonderful Markk Shadowclaw in PvP. I was in the Battle of Kyhlo and figured I’d take a brief break (actually, I was scouting too many thieves out thieves out there that were stealth-based in their build) and see who was where, doing what. I’m pretty pleased at how I did his look. He’s a terrifying killer but don’t worry–deep down he has a heart of at least bronze…maybe silver…Markk PvP Clocktower

Then we have our little magical lady of death. I saw her in the Heart of the Mists and felt pretty convinced that I didn’t want to meet her in a dark alley. I’m not sure what exactly it was, but she was absolutely stunning!
Creepy Asura

Now this one is a personal picture of my wife (Briony, on the left), myself (the watchwork knight), a guildie named Scarlet, and my Mini Armoured Scarlet! We were doing guild missions and had three guilds joining us in it for the puzzle in Snowden Drifts! I figured that we should show off “our stuff.”Scarlet Frenzy

Now here is one that I saw last night. I have to admit, I rather detest the Zodiac Armour, but this Sylvari pulled together an amazing look that made him both magical and majestic! Throw in that Light of Dwayna and he looks a little righteous and angelic! I was impressed.Sylvari Zodiac

Now this guy blew me away with his colours. I can’t remember them exactly, but it was a set of Enameled Dye mixed with some Shiver Dyes. I couldn’t help but stop and take a picture of how amazing he looked. In my mind, this is the type of character that reminds me of Golbez from Final Fantasy IV, for some reason. Or I could just be crazy.Beautiful Armour

Finally, there’s my return to my old outfit. After running that Ascended Gear mixed with Banded and a Berserker’s Helmet, I’ve returned to my Phalanx (hey, I paid real cash for it, and I remember staring for months at the armour). I even put on my Tybalt Backpack after running my Tempered Spinal Blades for a while there.Asmund AC PoseUltimately, the best part of Guild Wars 2 is the aesthetics. You can grow and change your character, and really make them more unique than any game that I’ve played up to this point. Perhaps it’s a big draw to me, as if there’s anything in a game that pulls me in, it’s my love for improving and changing how my character looks. It’s refreshing, renewing, and exciting for me!

Feel free to post links to your favourite outfits you’ve seen people put together in the comments below!


Oh the Sights We Should See!

I’ve been thinking a lot lately (you know, while you’re drugged up on Tylenol 3’s and going through healing from a wisdom tooth extraction that’s being a total beast) and we’re getting closer to July and Season 2 of the Living Story! My heart is pounding (no, not because of the codeine) and I’m thrilled for what’s to come! Mind you, I’ll be in Ottawa, ON for the first week in July but still, exciting! Yet I still find myself longing for some things to be said and done in Guild Wars 2 because there are sights that we should see, and things that we should experience!

  1. PvE – Variety in Dungeons:
    • The Problem: So I’ve only recently started to get involved with dungeons lately (having two young children who often refuse to sleep can inhibit your dungeoning) and it’s only just hit me that the explorable dungeons aren’t really… unique. The similarities between each path you take is rather saddening, to be honest. Sure, it’s a great way to get some extra gold, but it’s far from engaging.
    • The Solution: Well, the solution is obviously to have greater dungeon variety that can engage a person more than normal. Of course, that takes a lot more effort. Mind you, this is coming from a guy who’s never done Twilight Arbor: Explorabl Path 4, or Arah Explorable (any path), so feel free to tell me if I’m way off base here. I’ve just found that overlap so far between your paths isn’t extremely entertaining. Perhaps you find it different?
  2. WvW – Roaming Rewards
    • The Problem: There’s a time and place to zerg for sure, but as someone who recently has been putting a lot of roaming into my S/D Thief, I feel like the rewards don’t really make roaming worth it (outside of patting myself on the back for taking on 5 consecutive enemies). I can make quite a bit of money, loot, and mats (from bags), along with champ bags for sticking with a zerg in Edge of the Mists or in any WvW. If I’m not in Eternal Battlegrounds, then skirmishes don’t really happen much at all because there’s little value.
    • The Solution: I wish I had a solid solution. I don’t think zerging rewards can be nerfed because that would be absolutely frustrating for people who enjoy that (I zerg quite frequently). Bye-bye Karma Train in  EotM would be a very bad thing! At the same time, if you buff loot drops from individual kills, then you’re not encouraging people to work together–also an issue as it contradicts the purpose of GW2. You may say, “just PvP,” but that’s not a solution as WvW and PvP are two very different beasts and have to be approached uniquely. So I guess I have nothing on this one.
  3. Living Story – Moar Dragons!
    • The Problem: Although I absolutely loved how we ended Season 1 of the Living Story, I have found that we’ve moved so far away from the dragons being an impending threat. To be honest, I tend to get the sensation that many don’t consider them to be a threat at all. Jormag is up north doing his thing, Kralkatorrik is off branding something in the Crystal Desert, and Primordus is off doing his tunnelling thing. The sensation of fear isn’t very huge. Zhaitan was a giant threat, and we could see that, but I’m expecting something much more intense in terms of the elder dragons.
    • The Solution: Living Story Season 2, I’m looking at you. Bring us dragons. Bring us Mordremoth. Throw your worst at Tyria and let all hell break loose as we fight for the survival of the races. Give us a reason to work together as multiple races, because our entire world is at stake.
  4. Living Story – The Gods
    • The Problem: I usually play Norn or Charr, but something has never sat right with me. There’s mention of the gods, and you do get some connection with them throughout the Personal Storyline (not going to share spoilers), specifically some stuff relating to Grenth, but we have so little information concerning them. They were such an intricate part of Guild Wars 1 that I’m not satisfied with the lack of their involvement. Whether it was the Dervish Elite Skills, allowing them to turn into avatars of the gods; the war on Abaddon that pulled together the story of Guild Wars 1 (for the most part); or the constant encounters with the avatars throughout the story of Guild Wars 1–I find myself scratching my head. Sure, the gods left, but there’s so much possibility for their return. Of course, the case is made that they left due to the dragons waking (who devour magic) and they wouldn’t return as they would be at risk. Makes sense, but I’d love more info.
    • The Solution: I guess they can’t really be brought back for now, but I’d still be curious to have the Mursaat tied in a bit more, as well as other connections to GW1 (which I hear we’ve been promised some references and tie-ins with Living Story Season 2!).
  5. PvE, WvW, PvP, etc. – “End-Game”
    • The Problem: This is more due to the mention of many of my friends who have (or almost have) legendaries, have done all the dungeons, played all the areas they absolutely love playing (and continue to play) and mention to me that they wish there were a few new game modes or things that were fresh to engage them. Please know that this is not said out of anger or frustration! This is out of a statement that they love Guild Wars 2 so much, they wish there was more of Guild Wars 2, especially for those who have collected so much and continue to beat (multiple times) the major content that’s available. They’re just craving something fresh and new.
    • The Solution: Once again, I’m putting all my chips in with Living Story Season 2. Is it going to be the best thing ever? Doubtful. Is it going to be mind-blowingly amazing and focused on Lv. 80s?! Oh yeah! Do I think that it’s going to be an expansion’s worth of content? I honestly do. Do I think that existing players need some fresh life to the game, as we were accustomed to new things happening every two weeks? Absolutely.

I guess, for now, it’s a matter of having patience.

Those are some of my thoughts. What are the things you’re longing to see while we’re getting closer to LS2? Share in the comments below!

Gauntlet of Madness (and Liadri)

I’m sure all of you have been enjoying spending time with the Zephyrites and the Crown Pavilion. I must admit, I’ve thoroughly enjoyed having both of these here to dabble in.

My journey began with taking care of Sky Crystals with my wife (on Briony). We had quite a bit of fun exploring, as the Labyrinthine Cliffs would be the most beautiful place in all of Guild Wars 2, as far as I’m concerned. It didn’t take us long to complete that, the master sky crystals, and many of the other minor achievements. Progress, progress, progress!

Of course, I held back in fear (yeah, I still do that in spite of my past post on the matter) of how hard it will be. The Gauntlet seemed terrifying to me. I did the Boss Blitz quite frequently and am at the point where I actually find it rather boring (overplayed it much?), but the Gauntlet was a whole new level of challenge! ArenaNet did an amazing job on ensuring that it included actual mechanics instead of spamming the same button over and over. Once you had the mechanics figured out, it got a lot easier, other than Liadri.

Now, if you don’t know what the Gauntlet is and still haven’t tried it, just go for it. You have nothing to lose. Seriously. Go into the Crown Pavilion, follow one of the walkways to the outer edge, and go up your next ramp (it doesn’t matter which one). Talk to the Fight Master to choose your battle, and talk to the Ringmaster to go into the battle. Just do it because you won’t regret it. It’s some of the most fun I’ve had in a long time!

So, going back to that evil queen of darkness we know as Liadri (who’s actually a really pretty character they designed, if you ask me). You can find guides for every single challenge in the Gauntlet, but Liadri is one that still perplexes people. She’s a little bit more unique and really depends on your profession, how you’re going to handle her. You may find you have to play around with your build to find that “sweet spot,” but really, it has more to do with how you battle her. The amount of times time ran out on me was ridiculous! I tried multiple builds that people recommended online, and I still found myself going to what was most comfortable. It’s going to be different per person, so let me break down some basics for you.


Beating Liadri the Concealing Dark

Hints Before You Start

  • Bring condition removal. You’ll see later why.
  • Turn off Post-Processing Effects. Liadri can blind your entire screen.
    • (I never tested this myself, but read it somewhere about her in 2013 and thought I should pass it on, in case it’s still in effect)
  • Zoom out.
    • I can’t stress this enough. Maybe there’s someone out there that could beat her zoomed in, but I’d say you’re insane. Be aware of your surroundings.
  • Turn your screen with your mouse (right-click).
    • Not everybody does, but I can’t imagine beating Liadri if I tried to turn with “A” and “D.”
  • If you have some Endurance Regen food or sigils, I’d suggest using them once you have a handle of the battle.
  • Do the battle a few times until you understand how it works. This is the most important part.
  • Increasing your DPS with zerker gear may be very helpful, depending on your profession. If you get hit with an AoE or a Vision, you’re dead anyway (more on that in a bit).

Phase 1 of Liadri

What you need to know:

  • Liadri will be standing in the middle and is completely immune to all damage.
  • There will be Cosmic Rifts (irritating orbs) that are summoned which die with ease (one hit), but suck you into them. This is a very bad thing, because…
  • Visions of Mortality (sort of like they’re shadows of Liadri) will slowly follow you around. One hit by these suckers and you’re dead.
    • I heard you can blind these things. I never bothered trying.
  • Liadri will constantly summon a massive AoE attack that will annihilate you, taking up 1/4 of the arena at a time.
    • There will be an orange area to warn you.
    • Don’t try blocking this, and try to even avoid dodging it if you can.
    • The pattern is consistent, so once you get used to it, there’s no surprise. You can read all you want, but just experience it to understand (at least, that’s how I learned best).

The Battle

  1. Liadri will be firing out a long ranged attack (which looks the same as the Necromancer’s Necrotic Grasp). It deals a fair amount of damage, but nothing that’s too terrifying (or so was my experience as a Guardian).
  2. White voids will appear that you must lure a Vision of Mortality into. This will turn them into an Orb of Blazing Light.
  3. Pick up said orb and fire it (using 1) at Liadri.
  4. Do this 3 times and you will move on to Phase 2 of the battle.


  • If you can get the orbs to appear from the first 3 Visions of Mortality, then do so. The more time you have going into Phase 2, the better chance you have to win.
  • Seriously, be careful of those stupid Cosmic Rifts. If they pull you into an AoE, it’s game over for you.
  • Master the pattern of the AoE to make things easier. It’ll always be the same.
  • Only use dodge when you need to. It’s helpful to keep away from those Visions when you didn’t notice one coming.

Phase 2 of Liadri

What you need to know:

  • Congratulations, you just royally ticked off this tiny little 5’7″ beast. Prepare to die (at least, a few times).
  • Liadri is now mobile and gunning you down.
  • At this point, ranged weapons are probably your friends. I’ll explain why in a bit.
  • The AoEs begin to take up just under half of the arena, but they alternate from a North-South blast to a East-West blast.
  • Visions keep coming, Cosmic Rifts keep appearing.
  • You don’t need any more orbs unless you’re going for the achievement, Light up the Darkness.
  • Make sure you have condition removal, as she’ll cripple you–very bad with the AoEs and Visions.

The Battle

  1. Liadri will be assaulting you with a whip, using both long-ranged and short-ranged attacks.
    • She’ll leap at you, so prepare to dodge.
    • She’ll sometimes do a whirling stance. I took this opportunity to lay a Symbol of Swiftness on her, as I was playing a Guardian with a staff.
    • She’ll keep trying to cripple you and inflict weakness. If you get crippled, be sure to clear that condition as soon as you can. AoEs will annihilate you, as will the Visions.
  2. Stay at range as much as possible and keep hitting her.
    • Your goal is to wear her down before the time runs out.


  • As I said before, condition removal. The cripple will kill you, hands down.
  • Stay near the center! This was probably the most significant thing I learned.
    • It allows you to stay just outside of the AoEs.
    • It keeps you away from the Visions of Mortality that spawn close to the edge.
    • It gives you a better look at what’s going on.
  • Breathe if you die. It’s going to happen, and it’s ok. Ask yourself: “why did I lose?” and “how could I have done better?”
    • Being constructive and not too hard on yourself is the best way to go. It’s not impossible, and it’s very rewarding when you complete it!


Hopefully that helps you a little bit if you’re stuck on that evil woman. When I beat her, I was pumped and had to take a picture of my new reward!

Finally, my dark little mini!

Finally, my dark little mini!